Ninja Sparks

Newsletter Updates

Mon April 07, 2025

Pixel Art and Animation

Hey there, it’s that time of year when we celebrate the arrival of spring, and in the UK Easter - which normally boils down to chocolate eggs and a long weekend. Easter this year falls between newsletters so I hope... Read More →

Mon March 24, 2025

3D Art and Videogames

Hey there,Over the last couple of weeks, I’ve made some great progress on my retro game engine. So much so that I’ve even mentioned the name on social media. It’s kicking off with two websites: BeepMini.com and Beep8.com.BeepMini is a... Read More →

Mon February 24, 2025

Small Games and Big Ideas

Hey there, Happy Mario Day!Today is March 10th (Mar10), and for videogame geeks like me, it’s the perfect day to celebrate everyone’s favorite plumber. Super Mario Bros. on the NES was my first-ever console game, and I’ve played (and loved)... Read More →

Mon February 24, 2025

Retro Game Making, and Custom TCGs

Hey there,I just got back from a half-term holiday with my family, feeling refreshed and full of ideas. I brought my laptop along but only used it a couple of times for Brush Ninja customer support. Otherwise, I stayed away... Read More →

Mon February 10, 2025

Simple 3d Modelling

Hey there,I’ve been deep in the world of procedural music, experimenting with different ways to generate melodies and rhythms dynamically. Procedural music is created using code, maths, and random numbers to try to create rhythms and melodies. It’s something I’ve... Read More →

Mon January 27, 2025

Game Making and Movie Magic

Welcome to the second issue of Ninja Sparks, your bi-weekly dose of creative inspiration, tools, and ideas!After a few days of working through my taxes—never fun or inspiring—I’m thrilled to have them finished for the year. To celebrate, I treated... Read More →

Mon January 13, 2025

Creativity in 2025

Welcome to Ninja Sparks! This is the first issue of what used to be the Brush Ninja newsletter. Over the past few months, I’ve been busy exploring creative projects, experimenting with tools, and figuring out how to share them in... Read More →

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